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7.017 --- architectuur --- films --- fotografie --- internet --- kleuren --- kleurenleer --- kunst --- printing --- 536.5 --- 774.6 --- kleurenpsychologie --- kleurgebruik --- licht en kleur(en) in de kunst --- natuurkunde, licht, kleurenleer - kleurenpsychologie --- binnenhuis- en meubelkunst, toepassing van kleuren en verlichting --- Drawing --- Literature --- erotiek --- beeldverhalen
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Grenville, Bruce --- Johnson, Tim --- Kiyoshi, Kusum --- Spiegelman, Art --- Seth --- Ueno, Toshiya --- Wright, Will --- #KVHA:Media --- #KVHA:Multimedialiteit --- #KVHA:Strips --- #KVHA:Tekenfilms --- #KVHA:Videogames --- #KVHA:Manga --- Exhibitions --- Animated films --- Comic books, strips, etc --- Electronic games --- Electronic toys --- Games --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Manhua (Comic books) --- Manhwa (Comic books) --- Computer games --- Internet games --- Television games --- Videogames --- Zonder onderwerpscode: algemeen --- Drawing --- beeldverhalen
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The Mechademia series was born at Schoolgirls and Mobile Suits, the previous iteration of the Mechademia conferences. Like SGMS, the Mechademia series became an international center for discussion of the cultural study, creation, theories, aesthetics, semiotics, and history, as well as the fascination and wonder of the remarkably broad range of objects and practices that have developed around the global proliferation of Japanese anime, manga, and gaming.
Animated films --- Animated television programs --- Video games --- Comic books, strips, etc --- Popular culture --- Animated films. --- Animated television programs. --- Comic books, strips, etc. --- Video games. --- Television games --- Videogames --- Electronic games --- Civilization --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation cels --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History and criticism --- Japanese influences --- Japanese influences. --- Japan. --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japon --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihon --- Nihonkoku --- Nippon --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yapan --- Yīpun --- Zhāpān --- Film --- Japan --- Manhua (Comic books) --- Manhwa (Comic books) --- Popular culture - Japan --- Graphic arts - Japan --- Popular culture - Japanese influences --- Animated films - Japan - History and criticism --- Human beings - Variation --- Computer games --- Internet games --- Games --- futurologie --- beeldverhalen --- Graphic arts --- Human beings --- Anime --- Manga
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